Light Side - Support - Galactic Republic - Jediĭeal physical damage to target enemy with a 70% chance to inflict target lock and expose on them for 2 turns. Saesee Tiin has +10% defense for each Galactic Republic ally.īecause he is mostly see in the Clone Wars as an ace pilot, I also designed his ship: Jedi allies gain foresight for 1 turn whenever Saesee is critically hit.
Galactic Republic allies gain 5% offense (stacking) each time they counter attack for the rest of the encounter.Īll allies deal 20% more damage to Seperatist enemies, and an additional 10% damage when they attack in turn. Galactic Republic Jedi allies have +50% counter chance. If target ally was a Galactic Republic Jedi they gain accuracy up and critical damage up for 2 turns. Swap turn metter with target ally and call them to assist. This attack cannot be countered.ĭeal physical damage to target enemy. Light Side - Attacker - Galactic Republic - Jediĭeal physical damage to all enemies. I present the Jedi Counsel member who is known as one of the greatest duelists and pilots in the Jedi order, who finally met his end at the hands of Darth Sidious, Saesee Tiin.
Hello everyone! I've come up with another kit, for a character that I think should be in the game.